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Market Report · Consumer Electronics · 2025

Global Video Game Market: Revenue, Players and Platforms (Mobile, Console, PC)

Global games revenue reached $201.6B in 2025 per Newzoo. Revenue and players by mobile, console and PC, plus console installed bases from Nintendo and Sony.

  • Updated October 6, 2026
  • 6 min read
  • 8 sources
  • Global

Executive Summary

Newzoo data shows the global games market reached $201.6 billion in 2025, above its own mid-year forecast of $188.8 billion. For 2026 Newzoo forecasts $213.9 billion, with mobile at $121.1 billion (57%) and console at $46.9 billion (22%). Newzoo estimated about 3.6 billion players in 2025 and expects 4.07 billion by 2029. Nintendo reports 156.59 million Switch and 23.68 million Switch 2 consoles sold life-to-date as of June 30, 2026.

Key Numbers

Global games revenue
$201.6B[2]
Newzoo estimate for 2025
2026 forecast
$213.9B[4]
Newzoo forecast for 2026, up 6.1% year on year
Players worldwide
3.6B[1]
Newzoo 2025 player estimate
Mobile share of revenue
57%[4]
Newzoo 2026 forecast, $121.1B
Nintendo Switch sold
156.59M[5]
Life-to-date hardware units as of June 30, 2026

Charts

Global games revenue by platform, 2026 forecast

Newzoo forecast for 2026 in USD billion. Mobile and console are Newzoo figures; PC is derived as total minus mobile and console (freereports.online calculation). All values are forecasts.

  • Mobile$121.1B
  • Console$46.9B
  • PC$45.9B
Players by platform, 2026 forecast

Newzoo forecast of players by platform in 2026, in billions. Players can use more than one platform, so values overlap.

  • Mobile
    3.1
  • PC
    0.98
  • Console
    0.65
Nintendo console hardware sold, life-to-date

Worldwide consolidated life-to-date hardware unit sales as of June 30, 2026, as reported by Nintendo.

  • Nintendo Switch
    156.59M
  • Nintendo DS
    154.02M
  • Wii
    101.63M
  • Nintendo 3DS
    75.94M
  • Nintendo Switch 2
    23.68M
  • Wii U
    13.56M
Unit: million units · As of June 30, 2026Source: [5] Nintendo Co., Ltd.

Data Tables

Latest platform holder figures

Most recent hardware or revenue figure reported for each major console maker.

CompanyMetricValueAs of
NintendoSwitch hardware, life-to-date156.59 million unitsJune 30, 2026
NintendoSwitch 2 hardware, life-to-date23.68 million unitsJune 30, 2026
SonyPS5 cumulative sell-in93.7 million unitsMarch 31, 2026
MicrosoftXbox console unitsNot disclosedJune 30, 2026

Overview

This report covers consumer spending on video games worldwide across mobile, console and PC. It also covers player numbers and console hardware installed bases. Market totals come from Newzoo, a games data firm whose free summaries are publicly available. Hardware figures come from the platform holders.

Newzoo data shows the global games market reached $201.6 billion in 2025 [2]. In mid-2025 Newzoo had forecast $188.8 billion in 2025 revenue and 3.6 billion players [1]. The final figure came in higher, driven by record PC growth according to Newzoo [2].

Market Size and Forecast

Newzoo forecasts the global games market at $213.9 billion in 2026, up 6.1% year on year, as reported by GamesIndustry.biz [4]. This is an estimate, not an actual result.

Newzoo expects the November launch of Grand Theft Auto 6 to lift full-game spending by 17.5% in 2026 [4]. It expects microtransactions to regain their position as the largest business model [4].

Newzoo expects player growth to slow from 4.4% in 2026 to a 3.2% CAGR through 2029, when the global player base is projected to reach 4.07 billion [4].

Segmentation by Platform

Mobile is the largest platform. Newzoo forecasts mobile revenue at $121.1 billion in 2026, 57% of the market and up 6.8% year on year [4]. Its 2025 mobile forecast was $103.0 billion, up 2.9% [3].

Console is forecast at $46.9 billion in 2026, 22% of the market and up 5.1% [4]. Newzoo described console as the fastest-growing platform in its 2025 report [1]. The remaining 2026 revenue, about $45.9 billion, is PC (freereports.online calculation).

By players, Newzoo estimates 3.10 billion mobile players in 2026 (84% of all players), 977 million PC players (26%) and 651 million console players (18%) [4]. Shares add up to more than 100% because many people play on more than one platform.

Regional Analysis

Newzoo expects PC growth in 2026 to be geographically broad, led by Asia-Pacific, Latin America and the Middle East and Africa [4]. Its 2025 report noted PC gains in Asia and slowing mobile growth in mature markets [1].

Newzoo expects player penetration to rise from 61.5% to 62% of the online population in 2026, with the online population growing 3.5% to 5.97 billion [4].

Key Companies and Hardware

  • Nintendo: life-to-date sales of 156.59 million Switch and 23.68 million Switch 2 consoles as of June 30, 2026 [5]. Switch 2 software sales reached 58.17 million units over the same period [5].
  • Nintendo sold 19.86 million Switch 2 consoles in the fiscal year to March 31, 2026, beating its 19 million forecast [7].
  • Sony: cumulative PlayStation 5 sell-in of 93.7 million units as of March 31, 2026, based on Sony disclosures [6]. Sony has scheduled the end of physical disc production for 2028 [6].
  • Microsoft: gaming revenue of $21.79 billion in fiscal year 2026 (to June 30, 2026), down 7%, as reported from Microsoft results [7]. Microsoft does not disclose Xbox console unit sales [6].
  • Take-Two Interactive: console platforms (PlayStation and Xbox) made up 40.5% of its net revenue by platform in the fiscal year ended March 31, 2024 [8].

Methodology

Market revenue and player figures are Newzoo estimates and forecasts in nominal US dollars. They measure consumer spending on games across mobile, console and PC. Newzoo's 2025 figure of $188.8 billion [1] was a forecast; the later $201.6 billion figure [2] is Newzoo's updated 2025 estimate. 2026 and 2029 values are forecasts [4].

The 2026 PC revenue figure of about $45.9 billion is a freereports.online calculation: $213.9 billion total minus $121.1 billion mobile minus $46.9 billion console [4].

Console units are sell-in (shipped to retailers), life-to-date, as reported by the platform holder. The Sony PS5 figure and Microsoft gaming revenue are taken from secondary sites that report company disclosures [6][7].

Companies

Sources

  1. [1]

    Newzoo's Global Games Market Report 2025 / Newzoo / 2025 / Accessed October 6, 2026 / View source

  2. [2]

    Global games revenue cracked $200 billion in 2025 / Newzoo / 2026 / Accessed October 6, 2026 / View source

  3. [3]

    Global games market to hit $189 billion in 2025 as growth shifts to console / Newzoo / 2025 / Accessed October 6, 2026 / View source

  4. [4]

    Newzoo: global games market to generate $213.9bn in 2026, up 6.1% YoY / GamesIndustry.biz (reporting Newzoo) / 2026 / Accessed October 6, 2026 / View source

  5. [5]

    Dedicated Video Game Sales Units / Nintendo Co., Ltd. / 2026-06-30 / Accessed October 6, 2026 / View source

  6. [6]

    Console Market Share Statistics / SQ Magazine (reporting Sony, Nintendo and Microsoft disclosures) / 2026 / Accessed October 6, 2026 / View source

  7. [7]

    Xbox revenue falls in 2026 / Tech Insider (reporting Microsoft, Sony and Nintendo results) / 2026 / Accessed October 6, 2026 / View source

  8. [8]

    Take-Two Interactive annual report (fiscal year ended March 31, 2024) / Take-Two Interactive / 2024 / Accessed October 6, 2026 / View source

Figures are reproduced from the publishers above. Calculations marked as our own are derived from these figures. Always check the original source before using a number.