Global Video Game Market: Revenue, Players and Platforms (Mobile, Console, PC)
Global games revenue reached $201.6B in 2025 per Newzoo. Revenue and players by mobile, console and PC, plus console installed bases from Nintendo and Sony.
- Updated October 6, 2026
- 6 min read
- 8 sources
- Global

Executive Summary
Newzoo data shows the global games market reached $201.6 billion in 2025, above its own mid-year forecast of $188.8 billion. For 2026 Newzoo forecasts $213.9 billion, with mobile at $121.1 billion (57%) and console at $46.9 billion (22%). Newzoo estimated about 3.6 billion players in 2025 and expects 4.07 billion by 2029. Nintendo reports 156.59 million Switch and 23.68 million Switch 2 consoles sold life-to-date as of June 30, 2026.
Key Numbers
Charts
Newzoo forecast for 2026 in USD billion. Mobile and console are Newzoo figures; PC is derived as total minus mobile and console (freereports.online calculation). All values are forecasts.
- Mobile$121.1B
- Console$46.9B
- PC$45.9B
Newzoo forecast of players by platform in 2026, in billions. Players can use more than one platform, so values overlap.
- Mobile3.1
- PC0.98
- Console0.65
Worldwide consolidated life-to-date hardware unit sales as of June 30, 2026, as reported by Nintendo.
- Nintendo Switch156.59M
- Nintendo DS154.02M
- Wii101.63M
- Nintendo 3DS75.94M
- Nintendo Switch 223.68M
- Wii U13.56M
Data Tables
Most recent hardware or revenue figure reported for each major console maker.
| Company | Metric | Value | As of |
|---|---|---|---|
| Nintendo | Switch hardware, life-to-date | 156.59 million units | June 30, 2026 |
| Nintendo | Switch 2 hardware, life-to-date | 23.68 million units | June 30, 2026 |
| Sony | PS5 cumulative sell-in | 93.7 million units | March 31, 2026 |
| Microsoft | Xbox console units | Not disclosed | June 30, 2026 |
Overview
This report covers consumer spending on video games worldwide across mobile, console and PC. It also covers player numbers and console hardware installed bases. Market totals come from Newzoo, a games data firm whose free summaries are publicly available. Hardware figures come from the platform holders.
Newzoo data shows the global games market reached $201.6 billion in 2025 [2]. In mid-2025 Newzoo had forecast $188.8 billion in 2025 revenue and 3.6 billion players [1]. The final figure came in higher, driven by record PC growth according to Newzoo [2].
Market Size and Forecast
Newzoo forecasts the global games market at $213.9 billion in 2026, up 6.1% year on year, as reported by GamesIndustry.biz [4]. This is an estimate, not an actual result.
Newzoo expects the November launch of Grand Theft Auto 6 to lift full-game spending by 17.5% in 2026 [4]. It expects microtransactions to regain their position as the largest business model [4].
Newzoo expects player growth to slow from 4.4% in 2026 to a 3.2% CAGR through 2029, when the global player base is projected to reach 4.07 billion [4].
Segmentation by Platform
Mobile is the largest platform. Newzoo forecasts mobile revenue at $121.1 billion in 2026, 57% of the market and up 6.8% year on year [4]. Its 2025 mobile forecast was $103.0 billion, up 2.9% [3].
Console is forecast at $46.9 billion in 2026, 22% of the market and up 5.1% [4]. Newzoo described console as the fastest-growing platform in its 2025 report [1]. The remaining 2026 revenue, about $45.9 billion, is PC (freereports.online calculation).
By players, Newzoo estimates 3.10 billion mobile players in 2026 (84% of all players), 977 million PC players (26%) and 651 million console players (18%) [4]. Shares add up to more than 100% because many people play on more than one platform.
Regional Analysis
Newzoo expects PC growth in 2026 to be geographically broad, led by Asia-Pacific, Latin America and the Middle East and Africa [4]. Its 2025 report noted PC gains in Asia and slowing mobile growth in mature markets [1].
Newzoo expects player penetration to rise from 61.5% to 62% of the online population in 2026, with the online population growing 3.5% to 5.97 billion [4].
Key Companies and Hardware
- Nintendo: life-to-date sales of 156.59 million Switch and 23.68 million Switch 2 consoles as of June 30, 2026 [5]. Switch 2 software sales reached 58.17 million units over the same period [5].
- Nintendo sold 19.86 million Switch 2 consoles in the fiscal year to March 31, 2026, beating its 19 million forecast [7].
- Sony: cumulative PlayStation 5 sell-in of 93.7 million units as of March 31, 2026, based on Sony disclosures [6]. Sony has scheduled the end of physical disc production for 2028 [6].
- Microsoft: gaming revenue of $21.79 billion in fiscal year 2026 (to June 30, 2026), down 7%, as reported from Microsoft results [7]. Microsoft does not disclose Xbox console unit sales [6].
- Take-Two Interactive: console platforms (PlayStation and Xbox) made up 40.5% of its net revenue by platform in the fiscal year ended March 31, 2024 [8].
Methodology
Market revenue and player figures are Newzoo estimates and forecasts in nominal US dollars. They measure consumer spending on games across mobile, console and PC. Newzoo's 2025 figure of $188.8 billion [1] was a forecast; the later $201.6 billion figure [2] is Newzoo's updated 2025 estimate. 2026 and 2029 values are forecasts [4].
The 2026 PC revenue figure of about $45.9 billion is a freereports.online calculation: $213.9 billion total minus $121.1 billion mobile minus $46.9 billion console [4].
Console units are sell-in (shipped to retailers), life-to-date, as reported by the platform holder. The Sony PS5 figure and Microsoft gaming revenue are taken from secondary sites that report company disclosures [6][7].
Companies
Sources
- [1]
Newzoo's Global Games Market Report 2025 / Newzoo / 2025 / Accessed October 6, 2026 / View source
- [2]
Global games revenue cracked $200 billion in 2025 / Newzoo / 2026 / Accessed October 6, 2026 / View source
- [3]
Global games market to hit $189 billion in 2025 as growth shifts to console / Newzoo / 2025 / Accessed October 6, 2026 / View source
- [4]
Newzoo: global games market to generate $213.9bn in 2026, up 6.1% YoY / GamesIndustry.biz (reporting Newzoo) / 2026 / Accessed October 6, 2026 / View source
- [5]
Dedicated Video Game Sales Units / Nintendo Co., Ltd. / 2026-06-30 / Accessed October 6, 2026 / View source
- [6]
Console Market Share Statistics / SQ Magazine (reporting Sony, Nintendo and Microsoft disclosures) / 2026 / Accessed October 6, 2026 / View source
- [7]
Xbox revenue falls in 2026 / Tech Insider (reporting Microsoft, Sony and Nintendo results) / 2026 / Accessed October 6, 2026 / View source
- [8]
Take-Two Interactive annual report (fiscal year ended March 31, 2024) / Take-Two Interactive / 2024 / Accessed October 6, 2026 / View source
Figures are reproduced from the publishers above. Calculations marked as our own are derived from these figures. Always check the original source before using a number.
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